pub struct AudioDevBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> AudioDevBuilder<S>
impl<S: State> AudioDevBuilder<S>
Sourcepub fn build(self) -> AudioDevwhere
S: IsComplete,
pub fn build(self) -> AudioDevwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn driver(self, value: String) -> AudioDevBuilder<SetDriver<S>>where
S::Driver: IsUnset,
pub fn driver(self, value: String) -> AudioDevBuilder<SetDriver<S>>where
S::Driver: IsUnset,
Required.
The backend driver name, such as alsa, pa, spice, or wav.
Sourcepub fn props(self, value: Vec<AudioDevProperty>) -> AudioDevBuilder<SetProps<S>>where
S::Props: IsUnset,
pub fn props(self, value: Vec<AudioDevProperty>) -> AudioDevBuilder<SetProps<S>>where
S::Props: IsUnset,
Required.
Generic backend/global properties in canonical output order.
Auto Trait Implementations§
impl<S> Freeze for AudioDevBuilder<S>
impl<S> RefUnwindSafe for AudioDevBuilder<S>
impl<S> Send for AudioDevBuilder<S>
impl<S> Sync for AudioDevBuilder<S>
impl<S> Unpin for AudioDevBuilder<S>
impl<S> UnsafeUnpin for AudioDevBuilder<S>
impl<S> UnwindSafe for AudioDevBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more