pub struct BootBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> BootBuilder<S>
impl<S: State> BootBuilder<S>
Sourcepub fn order(self, value: String) -> BootBuilder<SetOrder<S>>where
S::Order: IsUnset,
pub fn order(self, value: String) -> BootBuilder<SetOrder<S>>where
S::Order: IsUnset,
Sourcepub fn maybe_order(self, value: Option<String>) -> BootBuilder<SetOrder<S>>where
S::Order: IsUnset,
pub fn maybe_order(self, value: Option<String>) -> BootBuilder<SetOrder<S>>where
S::Order: IsUnset,
Sourcepub fn once(self, value: String) -> BootBuilder<SetOnce<S>>where
S::Once: IsUnset,
pub fn once(self, value: String) -> BootBuilder<SetOnce<S>>where
S::Once: IsUnset,
Sourcepub fn maybe_once(self, value: Option<String>) -> BootBuilder<SetOnce<S>>where
S::Once: IsUnset,
pub fn maybe_once(self, value: Option<String>) -> BootBuilder<SetOnce<S>>where
S::Once: IsUnset,
Sourcepub fn splash(self, value: String) -> BootBuilder<SetSplash<S>>where
S::Splash: IsUnset,
pub fn splash(self, value: String) -> BootBuilder<SetSplash<S>>where
S::Splash: IsUnset,
Sourcepub fn maybe_splash(self, value: Option<String>) -> BootBuilder<SetSplash<S>>where
S::Splash: IsUnset,
pub fn maybe_splash(self, value: Option<String>) -> BootBuilder<SetSplash<S>>where
S::Splash: IsUnset,
Sourcepub fn splash_time(self, value: usize) -> BootBuilder<SetSplashTime<S>>where
S::SplashTime: IsUnset,
pub fn splash_time(self, value: usize) -> BootBuilder<SetSplashTime<S>>where
S::SplashTime: IsUnset,
Sourcepub fn maybe_splash_time(
self,
value: Option<usize>,
) -> BootBuilder<SetSplashTime<S>>where
S::SplashTime: IsUnset,
pub fn maybe_splash_time(
self,
value: Option<usize>,
) -> BootBuilder<SetSplashTime<S>>where
S::SplashTime: IsUnset,
Sourcepub fn reboot_timeout(self, value: usize) -> BootBuilder<SetRebootTimeout<S>>where
S::RebootTimeout: IsUnset,
pub fn reboot_timeout(self, value: usize) -> BootBuilder<SetRebootTimeout<S>>where
S::RebootTimeout: IsUnset,
Sourcepub fn maybe_reboot_timeout(
self,
value: Option<usize>,
) -> BootBuilder<SetRebootTimeout<S>>where
S::RebootTimeout: IsUnset,
pub fn maybe_reboot_timeout(
self,
value: Option<usize>,
) -> BootBuilder<SetRebootTimeout<S>>where
S::RebootTimeout: IsUnset,
Sourcepub fn strict(self, value: OnOff) -> BootBuilder<SetStrict<S>>where
S::Strict: IsUnset,
pub fn strict(self, value: OnOff) -> BootBuilder<SetStrict<S>>where
S::Strict: IsUnset,
Sourcepub fn maybe_strict(self, value: Option<OnOff>) -> BootBuilder<SetStrict<S>>where
S::Strict: IsUnset,
pub fn maybe_strict(self, value: Option<OnOff>) -> BootBuilder<SetStrict<S>>where
S::Strict: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for BootBuilder<S>
impl<S> RefUnwindSafe for BootBuilder<S>
impl<S> Send for BootBuilder<S>
impl<S> Sync for BootBuilder<S>
impl<S> Unpin for BootBuilder<S>
impl<S> UnwindSafe for BootBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more