pub struct EmulatorBuilder<S: State = Empty> { /* private fields */ }
Expand description
Use builder syntax to set the inputs and finish with build()
.
Implementations§
Source§impl<S: State> EmulatorBuilder<S>
impl<S: State> EmulatorBuilder<S>
Sourcepub fn build(self) -> Emulatorwhere
S: IsComplete,
pub fn build(self) -> Emulatorwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn id(self, value: String) -> EmulatorBuilder<SetId<S>>where
S::Id: IsUnset,
pub fn id(self, value: String) -> EmulatorBuilder<SetId<S>>where
S::Id: IsUnset,
Required.
Sourcepub fn chardev(self, value: String) -> EmulatorBuilder<SetChardev<S>>where
S::Chardev: IsUnset,
pub fn chardev(self, value: String) -> EmulatorBuilder<SetChardev<S>>where
S::Chardev: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for EmulatorBuilder<S>
impl<S> RefUnwindSafe for EmulatorBuilder<S>
impl<S> Send for EmulatorBuilder<S>
impl<S> Sync for EmulatorBuilder<S>
impl<S> Unpin for EmulatorBuilder<S>
impl<S> UnwindSafe for EmulatorBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more