pub struct SandboxBuilder<S: State = Empty> { /* private fields */ }
Expand description
Use builder syntax to set the inputs and finish with build()
.
Implementations§
Source§impl<S: State> SandboxBuilder<S>
impl<S: State> SandboxBuilder<S>
Sourcepub fn build(self) -> Sandboxwhere
S: IsComplete,
pub fn build(self) -> Sandboxwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn mode(self, value: OnOff) -> SandboxBuilder<SetMode<S>>where
S::Mode: IsUnset,
pub fn mode(self, value: OnOff) -> SandboxBuilder<SetMode<S>>where
S::Mode: IsUnset,
Required.
Sourcepub fn obsolete(self, value: AllowDeny) -> SandboxBuilder<SetObsolete<S>>where
S::Obsolete: IsUnset,
pub fn obsolete(self, value: AllowDeny) -> SandboxBuilder<SetObsolete<S>>where
S::Obsolete: IsUnset,
Sourcepub fn maybe_obsolete(
self,
value: Option<AllowDeny>,
) -> SandboxBuilder<SetObsolete<S>>where
S::Obsolete: IsUnset,
pub fn maybe_obsolete(
self,
value: Option<AllowDeny>,
) -> SandboxBuilder<SetObsolete<S>>where
S::Obsolete: IsUnset,
Sourcepub fn elevateprivileges(
self,
value: AllowDenyChildren,
) -> SandboxBuilder<SetElevateprivileges<S>>where
S::Elevateprivileges: IsUnset,
pub fn elevateprivileges(
self,
value: AllowDenyChildren,
) -> SandboxBuilder<SetElevateprivileges<S>>where
S::Elevateprivileges: IsUnset,
Sourcepub fn maybe_elevateprivileges(
self,
value: Option<AllowDenyChildren>,
) -> SandboxBuilder<SetElevateprivileges<S>>where
S::Elevateprivileges: IsUnset,
pub fn maybe_elevateprivileges(
self,
value: Option<AllowDenyChildren>,
) -> SandboxBuilder<SetElevateprivileges<S>>where
S::Elevateprivileges: IsUnset,
Sourcepub fn spawn(self, value: AllowDeny) -> SandboxBuilder<SetSpawn<S>>where
S::Spawn: IsUnset,
pub fn spawn(self, value: AllowDeny) -> SandboxBuilder<SetSpawn<S>>where
S::Spawn: IsUnset,
Sourcepub fn maybe_spawn(
self,
value: Option<AllowDeny>,
) -> SandboxBuilder<SetSpawn<S>>where
S::Spawn: IsUnset,
pub fn maybe_spawn(
self,
value: Option<AllowDeny>,
) -> SandboxBuilder<SetSpawn<S>>where
S::Spawn: IsUnset,
Sourcepub fn resourcecontrol(
self,
value: AllowDeny,
) -> SandboxBuilder<SetResourcecontrol<S>>where
S::Resourcecontrol: IsUnset,
pub fn resourcecontrol(
self,
value: AllowDeny,
) -> SandboxBuilder<SetResourcecontrol<S>>where
S::Resourcecontrol: IsUnset,
Sourcepub fn maybe_resourcecontrol(
self,
value: Option<AllowDeny>,
) -> SandboxBuilder<SetResourcecontrol<S>>where
S::Resourcecontrol: IsUnset,
pub fn maybe_resourcecontrol(
self,
value: Option<AllowDeny>,
) -> SandboxBuilder<SetResourcecontrol<S>>where
S::Resourcecontrol: IsUnset,
Auto Trait Implementations§
impl<S> Freeze for SandboxBuilder<S>
impl<S> RefUnwindSafe for SandboxBuilder<S>
impl<S> Send for SandboxBuilder<S>
impl<S> Sync for SandboxBuilder<S>
impl<S> Unpin for SandboxBuilder<S>
impl<S> UnwindSafe for SandboxBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more