pub struct BillingPrice {
    pub active: Option<bool>,
    pub billing_scheme: Option<BillingPriceScheme>,
    pub id: String,
    pub object: Option<Object>,
    pub price_type: Option<PriceType>,
    pub product: Option<Box<BillingProduct>>,
    pub recurring: Option<Box<BillingPriceRecurrence>>,
    pub tiers: Option<Vec<BillingPriceTier>>,
    pub tiers_mode: Option<BillingPriceTiersMode>,
    pub unit_amount_decimal: Option<f64>,
}

Fields

active: Option<bool>

Whether the price can be used for new purchases.

billing_scheme: Option<BillingPriceScheme>id: String

Unique identifier for the object.

object: Option<Object>

String representing the object’s type. Objects of the same type share the same value.

price_type: Option<PriceType>

One of one_time or recurring depending on whether the price is for a one-time purchase or a recurring (subscription) purchase.

product: Option<Box<BillingProduct>>recurring: Option<Box<BillingPriceRecurrence>>tiers: Option<Vec<BillingPriceTier>>

Each element represents a pricing tier. This parameter requires billingScheme to be set to tiered. See also the documentation for billingScheme.

tiers_mode: Option<BillingPriceTiersMode>unit_amount_decimal: Option<f64>

The unit amount in currency to be charged. Only set if billingScheme=per_unit.

Implementations

The price schedule for a particular service applied to an invoice line item.

Trait Implementations

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