Gesture

Struct Gesture 

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pub struct Gesture {
    pub points: Vec<Point>,
    pub points_raw: Vec<Point>,
    pub name: String,
    pub lut: Option<Vec<Vec<usize>>>,
}
Expand description

Implements a gesture as a cloud of points (i.e., an unordered set of points). For $P, gestures are normalized with respect to scale, translated to origin, and resampled into a fixed number of 32 points. For $Q, a LUT is also computed.

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§points: Vec<Point>

Gesture points (normalized)

§points_raw: Vec<Point>

Gesture points (not normalized, as captured from the input device)

§name: String

Gesture class

§lut: Option<Vec<Vec<usize>>>

Look-up table

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impl Gesture

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pub fn new(pts: Vec<Point>, name: &str) -> Self

Constructs a new gesture from a list of points and a name

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pub fn normalize(&mut self, compute_lut: bool)

Normalizes the gesture path. The $Q recognizer requires an extra normalization step, the computation of the LUT, which can be enabled with the computeLUT parameter.

Trait Implementations§

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impl Clone for Gesture

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fn clone(&self) -> Gesture

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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