pub struct PlaybookSpec {
pub ident: PlaybookIdent,
pub hash: String,
pub func: ModuleFunc<'static>,
pub capabilities: Vec<CapabilityIdent>,
pub interconnect: BTreeMap<String, PlaybookIdent>,
}Fields§
§ident: PlaybookIdent§hash: String§func: ModuleFunc<'static>§capabilities: Vec<CapabilityIdent>§interconnect: BTreeMap<String, PlaybookIdent>Trait Implementations§
Source§impl Clone for PlaybookSpec
impl Clone for PlaybookSpec
Source§fn clone(&self) -> PlaybookSpec
fn clone(&self) -> PlaybookSpec
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlaybookSpec
impl Debug for PlaybookSpec
Source§impl<'de> Deserialize<'de> for PlaybookSpec
impl<'de> Deserialize<'de> for PlaybookSpec
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for PlaybookSpec
impl PartialEq for PlaybookSpec
Source§fn eq(&self, other: &PlaybookSpec) -> bool
fn eq(&self, other: &PlaybookSpec) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for PlaybookSpec
impl Serialize for PlaybookSpec
impl StructuralPartialEq for PlaybookSpec
Auto Trait Implementations§
impl Freeze for PlaybookSpec
impl RefUnwindSafe for PlaybookSpec
impl Send for PlaybookSpec
impl Sync for PlaybookSpec
impl Unpin for PlaybookSpec
impl UnsafeUnpin for PlaybookSpec
impl UnwindSafe for PlaybookSpec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more