pub struct FrameSummary {
pub full: bool,
pub spawned: Vec<EntityId>,
pub updated: Vec<EntityId>,
pub despawned: Vec<EntityId>,
}Expand description
What one frame did.
Fields§
§full: bool§spawned: Vec<EntityId>§updated: Vec<EntityId>§despawned: Vec<EntityId>Trait Implementations§
Source§impl Clone for FrameSummary
impl Clone for FrameSummary
Source§impl Debug for FrameSummary
impl Debug for FrameSummary
Source§impl Default for FrameSummary
impl Default for FrameSummary
impl Eq for FrameSummary
Source§impl PartialEq for FrameSummary
impl PartialEq for FrameSummary
impl StructuralPartialEq for FrameSummary
Auto Trait Implementations§
impl Freeze for FrameSummary
impl RefUnwindSafe for FrameSummary
impl Send for FrameSummary
impl Sync for FrameSummary
impl Unpin for FrameSummary
impl UnsafeUnpin for FrameSummary
impl UnwindSafe for FrameSummary
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more