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JumpState

Struct JumpState 

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pub struct JumpState {
    pub query: String,
    pub selected: usize,
    pub mode: JumpMode,
    pub hits: Vec<JumpHit>,
    pub recents: Vec<JumpHit>,
    pub cursor_revealed: bool,
    pub matcher: Option<Matcher>,
}

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§query: String§selected: usize§mode: JumpMode§hits: Vec<JumpHit>

Computed result list, recomputed on every query change. Empty until App::recompute_jump_hits runs.

§recents: Vec<JumpHit>

MRU snapshot loaded on jump bar open, used by the empty-query state.

§cursor_revealed: bool

True once the user has navigated (Down/Up/Tab) at least once. The renderer keeps the selection invisible on the empty state until this flips, so the eye stays on the input field on first open. Also makes the FIRST Down keystroke land on row 0 instead of skipping to row 1.

§matcher: Option<Matcher>

Reused matcher with growable scratch buffers. Populated lazily on the first scoring pass and kept across keystrokes so nucleo’s internal vectors do not reallocate every recompute.

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impl JumpState

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pub fn for_mode(mode: JumpMode) -> Self

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pub fn push_query(&mut self, c: char)

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pub fn pop_query(&mut self)

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pub fn visible_hits(&self) -> Vec<JumpHit>

Return the hit list to render. With an empty query this is the composed empty-state view (recents + the round-robin top-N actions); otherwise it is the live computed hits. The cap on the empty state is applied HERE (data layer) so the Down/Up handlers, visible_hits().len(), and the renderer all agree on the same bound. without this, scrolling past the rendered cap would silently advance selected into invisible rows and the highlight would appear to jump back to row 0.

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pub fn empty_state_actions_total(&self) -> usize

Number of actions available for the empty-state ACTIONS section BEFORE the cap. Used by the renderer to render Actions 6 of 29 when the cap is applied.

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pub fn grouped_hits(&self) -> Vec<(SourceKind, Vec<JumpHit>)>

Group visible_hits() for the query view: by SourceKind in render order. Empty sections are omitted. Only meaningful when a query is active; the empty-state view uses empty_state_groups instead.

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pub fn empty_state_groups(&self) -> Vec<(&'static str, Vec<JumpHit>)>

Empty-state grouping: a single RECENT group (everything that came from the MRU log, of any kind) followed by an ACTIONS group. Returns (label, hits) rather than (kind, hits) so the renderer can distinguish “RECENT” from a per-kind label.

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pub fn selected_section(&self) -> Option<SourceKind>

Map selected index (into visible_hits()) to a SourceKind so the renderer knows which section header is currently active.

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pub fn jump_next_section(&mut self)

Move selection to the first hit in the next non-empty section. Wraps.

Trait Implementations§

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impl Clone for JumpState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for JumpState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for JumpState

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fn default() -> JumpState

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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