pub enum ItemStatus {
Success,
Failed(Cow<'static, str>),
Skipped(Cow<'static, str>),
}Expand description
Contains the status of a deployed item.
Variants§
Success
The item was successfully created.
Failed(Cow<'static, str>)
The item deployment failed.
Skipped(Cow<'static, str>)
The item deployment was skipped.
Implementations§
Source§impl ItemStatus
impl ItemStatus
Sourcepub fn failed<S: Into<Cow<'static, str>>>(reason: S) -> Self
pub fn failed<S: Into<Cow<'static, str>>>(reason: S) -> Self
Marks the item operation as failed.
Sourcepub fn skipped<S: Into<Cow<'static, str>>>(reason: S) -> Self
pub fn skipped<S: Into<Cow<'static, str>>>(reason: S) -> Self
Indicates that the item operation was skipped.
Sourcepub fn is_success(&self) -> bool
pub fn is_success(&self) -> bool
Checks if the item operation was successful.
Sourcepub const fn is_skipped(&self) -> bool
pub const fn is_skipped(&self) -> bool
Checks if the item operation was skipped.
Trait Implementations§
Source§impl AsRef<ItemStatus> for DeployedDotfile
impl AsRef<ItemStatus> for DeployedDotfile
Source§fn as_ref(&self) -> &ItemStatus
fn as_ref(&self) -> &ItemStatus
Converts this type into a shared reference of the (usually inferred) input type.
Source§impl AsRef<ItemStatus> for DeployedSymlink
impl AsRef<ItemStatus> for DeployedSymlink
Source§fn as_ref(&self) -> &ItemStatus
fn as_ref(&self) -> &ItemStatus
Converts this type into a shared reference of the (usually inferred) input type.
Source§impl Clone for ItemStatus
impl Clone for ItemStatus
Source§fn clone(&self) -> ItemStatus
fn clone(&self) -> ItemStatus
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ItemStatus
impl Debug for ItemStatus
Source§impl<'de> Deserialize<'de> for ItemStatus
impl<'de> Deserialize<'de> for ItemStatus
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Display for ItemStatus
impl Display for ItemStatus
impl Eq for ItemStatus
Source§impl<E> From<E> for ItemStatuswhere
E: Error,
impl<E> From<E> for ItemStatuswhere
E: Error,
Source§impl PartialEq for ItemStatus
impl PartialEq for ItemStatus
Source§fn eq(&self, other: &ItemStatus) -> bool
fn eq(&self, other: &ItemStatus) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for ItemStatus
impl Serialize for ItemStatus
impl StructuralPartialEq for ItemStatus
Auto Trait Implementations§
impl Freeze for ItemStatus
impl RefUnwindSafe for ItemStatus
impl Send for ItemStatus
impl Sync for ItemStatus
impl Unpin for ItemStatus
impl UnsafeUnpin for ItemStatus
impl UnwindSafe for ItemStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
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Change the foreground color to bright magenta
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Change the foreground color to bright purple
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
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Make the text dim
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Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
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Make the text blink
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Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
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Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self,
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.