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FighterLoopParams

Struct FighterLoopParams 

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pub struct FighterLoopParams {
Show 14 fields pub manifest: FighterManifest, pub user_message: String, pub bout_id: BoutId, pub fighter_id: FighterId, pub memory: Arc<MemorySubstrate>, pub driver: Arc<dyn LlmDriver>, pub available_tools: Vec<ToolDefinition>, pub max_iterations: Option<usize>, pub context_window: Option<usize>, pub tool_timeout_secs: Option<u64>, pub coordinator: Option<Arc<dyn AgentCoordinator>>, pub approval_engine: Option<Arc<PolicyEngine>>, pub sandbox: Option<Arc<SandboxEnforcer>>, pub mcp_clients: Option<Arc<DashMap<String, Arc<McpClient>>>>,
}
Expand description

Parameters for the fighter loop.

Fields§

§manifest: FighterManifest

The fighter’s manifest (identity, model config, system prompt, capabilities).

§user_message: String

The user’s message to process.

§bout_id: BoutId

The bout (session) ID.

§fighter_id: FighterId

The fighter’s unique ID.

§memory: Arc<MemorySubstrate>

Shared memory substrate for persistence.

§driver: Arc<dyn LlmDriver>

The LLM driver to use for completions.

§available_tools: Vec<ToolDefinition>

Tools available for this fighter to use.

§max_iterations: Option<usize>

Maximum loop iterations before forced termination (default: 50).

§context_window: Option<usize>

Context window size in tokens (default: 200K).

§tool_timeout_secs: Option<u64>

Per-tool timeout in seconds (default: 120).

§coordinator: Option<Arc<dyn AgentCoordinator>>

Optional agent coordinator for inter-agent tools.

§approval_engine: Option<Arc<PolicyEngine>>

Optional policy engine for approval-gated tool execution. When present, the referee checks every move before the fighter can throw it.

§sandbox: Option<Arc<SandboxEnforcer>>

Optional subprocess sandbox (containment ring) for shell and filesystem tools. When present, commands are validated and environments are sanitized before execution.

§mcp_clients: Option<Arc<DashMap<String, Arc<McpClient>>>>

Active MCP server clients shared across fighters. When present, MCP tools are available for dispatch.

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