pub struct Occurrence<Var, TieBreaking> { /* private fields */ }Expand description
A VariableSelector which selects the variable with the largest number of attached
constraints (where the provided num_occurrences stores the number of
attached constraints per variable).
Implementations§
source§impl<Var: Copy> Occurrence<Var, InOrderTieBreaker<Var, u32>>
impl<Var: Copy> Occurrence<Var, InOrderTieBreaker<Var, u32>>
Trait Implementations§
source§impl<Var, TieBreaking> Debug for Occurrence<Var, TieBreaking>
impl<Var, TieBreaking> Debug for Occurrence<Var, TieBreaking>
source§impl<TieBreaking> VariableSelector<DomainId> for Occurrence<DomainId, TieBreaking>
impl<TieBreaking> VariableSelector<DomainId> for Occurrence<DomainId, TieBreaking>
source§fn select_variable(
&mut self,
context: &SelectionContext<'_>,
) -> Option<DomainId>
fn select_variable( &mut self, context: &SelectionContext<'_>, ) -> Option<DomainId>
Determines which variable to select next if there are any left to branch on.
Should only return
None when all variables which have been passed to the
VariableSelector have been assigned. Otherwise it should return the variable to
branch on next.source§fn on_conflict(&mut self)
fn on_conflict(&mut self)
A function which is called after a conflict has been found and processed but (currently)
does not provide any additional information.
source§fn on_unassign_literal(&mut self, _literal: Literal)
fn on_unassign_literal(&mut self, _literal: Literal)
source§fn on_unassign_integer(&mut self, _variable: DomainId, _value: i32)
fn on_unassign_integer(&mut self, _variable: DomainId, _value: i32)
source§fn on_appearance_in_conflict_literal(&mut self, _literal: Literal)
fn on_appearance_in_conflict_literal(&mut self, _literal: Literal)
A function which is called when a
Literal appears in a conflict during conflict
analysis.source§fn on_appearance_in_conflict_integer(&mut self, _variable: DomainId)
fn on_appearance_in_conflict_integer(&mut self, _variable: DomainId)
A function which is called when a variable appears in a conflict during conflict analysis.
source§fn is_restart_pointless(&mut self) -> bool
fn is_restart_pointless(&mut self) -> bool
This method returns whether a restart is currently pointless for the
VariableSelector. Read moreAuto Trait Implementations§
impl<Var, TieBreaking> Freeze for Occurrence<Var, TieBreaking>where
TieBreaking: Freeze,
impl<Var, TieBreaking> RefUnwindSafe for Occurrence<Var, TieBreaking>where
TieBreaking: RefUnwindSafe,
Var: RefUnwindSafe,
impl<Var, TieBreaking> Send for Occurrence<Var, TieBreaking>
impl<Var, TieBreaking> Sync for Occurrence<Var, TieBreaking>
impl<Var, TieBreaking> Unpin for Occurrence<Var, TieBreaking>
impl<Var, TieBreaking> UnwindSafe for Occurrence<Var, TieBreaking>where
TieBreaking: UnwindSafe,
Var: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more