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SyncServer

Struct SyncServer 

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pub struct SyncServer { /* private fields */ }
Available on crate features sync and sync-http only.
Expand description

Server-side sync handler.

Processes incoming sync requests from remote peers. Framework-agnostic — consumers create web handlers that delegate to this struct’s methods.

The server manages its own ChangePoller for serving pull requests and delegates push handling to RemoteChangeApplier.

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impl SyncServer

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pub fn new(db: Arc<PulseDB>, config: SyncConfig) -> Self

Creates a new SyncServer for the given database.

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pub fn instance_id(&self) -> InstanceId

Returns the server’s instance ID.

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pub fn handle_handshake( &self, request: HandshakeRequest, ) -> Result<HandshakeResponse, SyncError>

Handles a handshake request.

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pub fn handle_push( &self, changes: Vec<SyncChange>, ) -> Result<PushResponse, SyncError>

Handles a push request — applies remote changes locally.

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pub fn handle_pull( &self, request: PullRequest, ) -> Result<PullResponse, SyncError>

Handles a pull request — serves local changes to the remote peer.

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pub fn handle_health(&self) -> Result<(), SyncError>

Handles a health check.

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pub fn handle_handshake_bytes(&self, body: &[u8]) -> Result<Vec<u8>, SyncError>

Handles a handshake from raw bincode bytes.

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pub fn handle_push_bytes(&self, body: &[u8]) -> Result<Vec<u8>, SyncError>

Handles a push from raw bincode bytes.

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pub fn handle_pull_bytes(&self, body: &[u8]) -> Result<Vec<u8>, SyncError>

Handles a pull from raw bincode bytes.

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