pub struct SettingsResponse {
pub id: Option<i64>,
pub name: Option<String>,
pub status: Option<String>,
}Fields§
§id: Option<i64>Player’s ID
name: Option<String>Player’s name
status: Option<String>Player’s status (Public, Private, Cheater)
Implementations§
Source§impl SettingsResponse
impl SettingsResponse
pub fn new() -> SettingsResponse
Trait Implementations§
Source§impl Clone for SettingsResponse
impl Clone for SettingsResponse
Source§fn clone(&self) -> SettingsResponse
fn clone(&self) -> SettingsResponse
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SettingsResponse
impl Debug for SettingsResponse
Source§impl Default for SettingsResponse
impl Default for SettingsResponse
Source§fn default() -> SettingsResponse
fn default() -> SettingsResponse
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for SettingsResponse
impl<'de> Deserialize<'de> for SettingsResponse
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for SettingsResponse
impl PartialEq for SettingsResponse
Source§impl Serialize for SettingsResponse
impl Serialize for SettingsResponse
impl StructuralPartialEq for SettingsResponse
Auto Trait Implementations§
impl Freeze for SettingsResponse
impl RefUnwindSafe for SettingsResponse
impl Send for SettingsResponse
impl Sync for SettingsResponse
impl Unpin for SettingsResponse
impl UnsafeUnpin for SettingsResponse
impl UnwindSafe for SettingsResponse
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more