#[repr(transparent)]pub struct MeshType {
pub repr: u32,
}Expand description
Type of base mesh for which the textures are defined. A mesh can be triangle-based (with triangular textures) or quad-based (with rectangular textures). */
Fields§
§repr: u32Implementations§
Trait Implementations§
Source§impl ExternType for MeshType
impl ExternType for MeshType
impl Copy for MeshType
impl Eq for MeshType
impl StructuralPartialEq for MeshType
Auto Trait Implementations§
impl Freeze for MeshType
impl RefUnwindSafe for MeshType
impl Send for MeshType
impl Sync for MeshType
impl Unpin for MeshType
impl UnwindSafe for MeshType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more