pub struct SerializedKeyboardData { /* private fields */ }Available on crate features
prelude and serialize only.Expand description
A serialized version of KeyboardData
Implementations§
Trait Implementations§
Source§impl Clone for SerializedKeyboardData
impl Clone for SerializedKeyboardData
Source§fn clone(&self) -> SerializedKeyboardData
fn clone(&self) -> SerializedKeyboardData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SerializedKeyboardData
impl Debug for SerializedKeyboardData
Source§impl<'de> Deserialize<'de> for SerializedKeyboardData
impl<'de> Deserialize<'de> for SerializedKeyboardData
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<SerializedKeyboardData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<SerializedKeyboardData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<&KeyboardData> for SerializedKeyboardData
impl From<&KeyboardData> for SerializedKeyboardData
Source§fn from(data: &KeyboardData) -> SerializedKeyboardData
fn from(data: &KeyboardData) -> SerializedKeyboardData
Converts to this type from the input type.
Source§impl HasKeyboardData for SerializedKeyboardData
impl HasKeyboardData for SerializedKeyboardData
Source§fn key(&self) -> Key
fn key(&self) -> Key
The value of the key pressed by the user, taking into consideration the state of modifier keys such as Shift as well as the keyboard locale and layout.
Source§fn code(&self) -> Code
fn code(&self) -> Code
A physical key on the keyboard (as opposed to the character generated by pressing the key). In other words, this property returns a value that isn’t altered by keyboard layout or the state of the modifier keys.
Source§fn is_auto_repeating(&self) -> bool
fn is_auto_repeating(&self) -> bool
true iff the key is being held down such that it is automatically repeating.Source§fn is_composing(&self) -> bool
fn is_composing(&self) -> bool
Indicates whether the key is fired within a composition session.
Source§impl PartialEq for SerializedKeyboardData
impl PartialEq for SerializedKeyboardData
Source§impl Serialize for SerializedKeyboardData
impl Serialize for SerializedKeyboardData
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for SerializedKeyboardData
Auto Trait Implementations§
impl Freeze for SerializedKeyboardData
impl RefUnwindSafe for SerializedKeyboardData
impl Send for SerializedKeyboardData
impl Sync for SerializedKeyboardData
impl Unpin for SerializedKeyboardData
impl UnsafeUnpin for SerializedKeyboardData
impl UnwindSafe for SerializedKeyboardData
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