pub struct BlitzApplication<Rend: WindowRenderer> {
pub windows: HashMap<WindowId, View<Rend>>,
pub pending_windows: Vec<WindowConfig<Rend>>,
pub proxy: BlitzShellProxy,
pub event_queue: Receiver<BlitzShellEvent>,
/* private fields */
}Fields§
§windows: HashMap<WindowId, View<Rend>>§pending_windows: Vec<WindowConfig<Rend>>§proxy: BlitzShellProxy§event_queue: Receiver<BlitzShellEvent>Implementations§
Source§impl<Rend: WindowRenderer> BlitzApplication<Rend>
impl<Rend: WindowRenderer> BlitzApplication<Rend>
pub fn new( proxy: BlitzShellProxy, event_queue: Receiver<BlitzShellEvent>, ) -> Self
pub fn add_window(&mut self, window_config: WindowConfig<Rend>)
pub fn set_debug_controller(&mut self, controller: DebugController)
Available on crate feature
debug-control only.pub fn handle_blitz_shell_event( &mut self, event_loop: &dyn ActiveEventLoop, event: BlitzShellEvent, )
Trait Implementations§
Source§impl<Rend: WindowRenderer> ApplicationHandler for BlitzApplication<Rend>
impl<Rend: WindowRenderer> ApplicationHandler for BlitzApplication<Rend>
Source§fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop)
fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop)
Emitted from the point onwards the application should create render surfaces. Read more
Source§fn destroy_surfaces(&mut self, _event_loop: &dyn ActiveEventLoop)
fn destroy_surfaces(&mut self, _event_loop: &dyn ActiveEventLoop)
Emitted when the application must destroy its render surfaces. Read more
Source§fn resumed(&mut self, _event_loop: &dyn ActiveEventLoop)
fn resumed(&mut self, _event_loop: &dyn ActiveEventLoop)
Emitted when the application has been resumed. Read more
Source§fn suspended(&mut self, _event_loop: &dyn ActiveEventLoop)
fn suspended(&mut self, _event_loop: &dyn ActiveEventLoop)
Emitted when the application has been suspended. Read more
Source§fn window_event(
&mut self,
event_loop: &dyn ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
)
fn window_event( &mut self, event_loop: &dyn ActiveEventLoop, window_id: WindowId, event: WindowEvent, )
Emitted when the OS sends an event to a winit window.
Source§fn proxy_wake_up(&mut self, event_loop: &dyn ActiveEventLoop)
fn proxy_wake_up(&mut self, event_loop: &dyn ActiveEventLoop)
Called after a wake up is requested using
EventLoopProxy::wake_up(). Read moreSource§fn about_to_wait(&mut self, event_loop: &dyn ActiveEventLoop)
fn about_to_wait(&mut self, event_loop: &dyn ActiveEventLoop)
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Source§fn new_events(
&mut self,
event_loop: &(dyn ActiveEventLoop + 'static),
cause: StartCause,
)
fn new_events( &mut self, event_loop: &(dyn ActiveEventLoop + 'static), cause: StartCause, )
Emitted when new events arrive from the OS to be processed. Read more
Source§fn device_event(
&mut self,
event_loop: &(dyn ActiveEventLoop + 'static),
device_id: Option<DeviceId>,
event: DeviceEvent,
)
fn device_event( &mut self, event_loop: &(dyn ActiveEventLoop + 'static), device_id: Option<DeviceId>, event: DeviceEvent, )
Emitted when the OS sends an event to a device. Read more
Source§fn memory_warning(&mut self, event_loop: &(dyn ActiveEventLoop + 'static))
fn memory_warning(&mut self, event_loop: &(dyn ActiveEventLoop + 'static))
Emitted when the application has received a memory warning. Read more
Source§fn macos_handler(&mut self) -> Option<&mut dyn ApplicationHandlerExtMacOS>
fn macos_handler(&mut self) -> Option<&mut dyn ApplicationHandlerExtMacOS>
The macOS-specific handler. Read more
Auto Trait Implementations§
impl<Rend> !RefUnwindSafe for BlitzApplication<Rend>
impl<Rend> !Send for BlitzApplication<Rend>
impl<Rend> !Sync for BlitzApplication<Rend>
impl<Rend> !UnwindSafe for BlitzApplication<Rend>
impl<Rend> Freeze for BlitzApplication<Rend>
impl<Rend> Unpin for BlitzApplication<Rend>where
Rend: Unpin,
impl<Rend> UnsafeUnpin for BlitzApplication<Rend>
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