pub struct FrameTimings {
pub resolve_ms: f64,
pub paint_ms: f64,
pub renderer_ms: f64,
pub total_ms: f64,
pub age_ms: f64,
}Expand description
Timings of one presented frame, in milliseconds.
Fields§
§resolve_ms: f64Style recalculation and layout. Blitz runs both inside a single resolve
pass and does not time them separately, so this is their combined cost.
paint_ms: f64Scene building, i.e. the paint_scene call that turns the resolved
document into renderer commands.
renderer_ms: f64Everything the renderer did around scene building: encoding, GPU submit and present. The renderer reports this as one figure.
total_ms: f64resolve_ms + paint_ms + renderer_ms. This is CPU time spent inside
redraw, not the wall time from input to pixels on screen.
age_ms: f64How long ago this frame started, measured when the snapshot was taken. A large value means the app has been idle and the numbers are stale.
Trait Implementations§
Source§impl Clone for FrameTimings
impl Clone for FrameTimings
Source§fn clone(&self) -> FrameTimings
fn clone(&self) -> FrameTimings
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for FrameTimings
Source§impl Debug for FrameTimings
impl Debug for FrameTimings
Source§impl Default for FrameTimings
impl Default for FrameTimings
Source§fn default() -> FrameTimings
fn default() -> FrameTimings
Returns the “default value” for a type. Read more
Source§impl PartialEq for FrameTimings
impl PartialEq for FrameTimings
impl StructuralPartialEq for FrameTimings
Auto Trait Implementations§
impl Freeze for FrameTimings
impl RefUnwindSafe for FrameTimings
impl Send for FrameTimings
impl Sync for FrameTimings
impl Unpin for FrameTimings
impl UnsafeUnpin for FrameTimings
impl UnwindSafe for FrameTimings
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