pub struct DispatchSuccess {
pub events: Vec<NormalizedProviderEvent>,
pub replay: ReplayDecision,
}Fields§
§events: Vec<NormalizedProviderEvent>§replay: ReplayDecisionTrait Implementations§
Source§impl Clone for DispatchSuccess
impl Clone for DispatchSuccess
Source§impl Debug for DispatchSuccess
impl Debug for DispatchSuccess
Source§impl PartialEq for DispatchSuccess
impl PartialEq for DispatchSuccess
impl StructuralPartialEq for DispatchSuccess
Auto Trait Implementations§
impl Freeze for DispatchSuccess
impl RefUnwindSafe for DispatchSuccess
impl Send for DispatchSuccess
impl Sync for DispatchSuccess
impl Unpin for DispatchSuccess
impl UnsafeUnpin for DispatchSuccess
impl UnwindSafe for DispatchSuccess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more