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FrameReader

Struct FrameReader 

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pub struct FrameReader { /* private fields */ }
Expand description

Assembles SSE blocks out of arbitrarily chunked bytes.

Fed whatever the transport delivers; yields complete frames. The buffer is retained between calls because a frame routinely spans two reads, and dropping it per read is what turns a normal stream into a stream of one-byte events.

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impl FrameReader

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pub const fn new() -> Self

A reader with nothing buffered.

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pub const fn buffered(&self) -> usize

How many bytes are held waiting for their terminator.

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pub fn push(&mut self, chunk: &[u8]) -> Result<Vec<SseEvent>, FrameError>

Feeds bytes and yields every complete frame they finished.

Yields in wire order and stops at the first partial block, because anything after an unterminated block is inside that block — the grammar has no way to say “and here is the next event”.

§Errors

FrameError::BlockTooLong if the buffered block grows past MAX_BLOCK before a terminator arrives, or FrameError::Grammar if a completed block does not parse.

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pub fn into_partial(self) -> Option<Vec<u8>>

Takes the bytes of a block that never got its terminator.

None for a stream that ended cleanly — one whose trailing block is absent, or complete. Some is the difference between a connection that dropped mid-event and one that ended on a boundary, and it is what decides whether a resume has to guess.

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impl Debug for FrameReader

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FrameReader

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
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Returns the argument unchanged.

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