Struct proto_pdk_test_utils::ProtoWasmSandbox

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pub struct ProtoWasmSandbox {
    pub sandbox: Sandbox,
    pub home_dir: PathBuf,
    pub proto_dir: PathBuf,
    pub root: PathBuf,
    pub wasm_file: PathBuf,
    pub wasm_logs: Rc<Mutex<Vec<String>>>,
    /* private fields */
}

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§sandbox: Sandbox§home_dir: PathBuf§proto_dir: PathBuf§root: PathBuf§wasm_file: PathBuf§wasm_logs: Rc<Mutex<Vec<String>>>

Implementations§

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impl ProtoWasmSandbox

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pub fn new(sandbox: Sandbox) -> Self

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pub fn debug_logs(&self)

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pub fn create_config(&self) -> ConfigBuilder

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pub async fn create_plugin(&self, id: &str) -> WasmTestWrapper

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pub async fn create_plugin_with_config( &self, id: &str, op: impl FnMut(&mut ConfigBuilder), ) -> WasmTestWrapper

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pub async fn create_schema_plugin( &self, id: &str, schema_path: PathBuf, ) -> WasmTestWrapper

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pub async fn create_schema_plugin_with_config( &self, id: &str, schema_path: PathBuf, op: impl FnMut(&mut ConfigBuilder), ) -> WasmTestWrapper

Methods from Deref<Target = Sandbox>§

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pub fn path(&self) -> &Path

Return a path to the sandbox root.

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pub fn append_file<N, T>(&self, name: N, content: T) -> &Sandbox
where N: AsRef<str>, T: AsRef<str>,

Append a file at the defined path with the provided content. If the file does not exist, it will be created.

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pub fn create_file<N, T>(&self, name: N, content: T) -> &Sandbox
where N: AsRef<str>, T: AsRef<str>,

Create a file at the defined path with the provided content. Parent directories will automatically be created.

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pub fn debug_files(&self) -> &Sandbox

Debug all files in the sandbox by printing to the console.

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pub fn enable_git(&self) -> &Sandbox

Enable git in the sandbox by initializing a project and committing initial files.

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pub fn run_git<C>(&self, handler: C) -> &Sandbox
where C: FnOnce(&mut Command),

Run a git command in the sandbox.

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pub fn run_bin_with_name<N, C>(&self, name: N, handler: C) -> SandboxAssert<'_>
where N: AsRef<str>, C: FnOnce(&mut Command),

Run a binary with the provided name in the sandbox.

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pub fn run_bin<C>(&self, handler: C) -> SandboxAssert<'_>
where C: FnOnce(&mut Command),

Run a binary in the sandbox. Will default to the BIN_NAME setting, or the CARGO_BIN_NAME environment variable.

Trait Implementations§

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impl Debug for ProtoWasmSandbox

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for ProtoWasmSandbox

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type Target = Sandbox

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Drop for ProtoWasmSandbox

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn from(t: T) -> T

Returns the argument unchanged.

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fn get_fd_flags(&self) -> Result<FdFlags, Error>
where T: AsFilelike,

Query the “status” flags for the self file descriptor.
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fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>
where T: AsFilelike,

Create a new SetFdFlags value for use with set_fd_flags. Read more
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fn set_fd_flags(&mut self, set_fd_flags: SetFdFlags<T>) -> Result<(), Error>
where T: AsFilelike,

Set the “status” flags for the self file descriptor. Read more
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

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