pub struct MessageSchemaBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> MessageSchemaBuilder<S>
impl<S: State> MessageSchemaBuilder<S>
Sourcepub fn build(self) -> MessageSchemawhere
S: IsComplete,
pub fn build(self) -> MessageSchemawhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn short_name(
self,
value: FixedStr,
) -> MessageSchemaBuilder<SetShortName<S>>where
S::ShortName: IsUnset,
pub fn short_name(
self,
value: FixedStr,
) -> MessageSchemaBuilder<SetShortName<S>>where
S::ShortName: IsUnset,
Required.
Sourcepub fn name(self, value: FixedStr) -> MessageSchemaBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(self, value: FixedStr) -> MessageSchemaBuilder<SetName<S>>where
S::Name: IsUnset,
Required.
The short name of the enum, preceded by the name of the parent messages, if there are any.
Sourcepub fn package(self, value: FixedStr) -> MessageSchemaBuilder<SetPackage<S>>where
S::Package: IsUnset,
pub fn package(self, value: FixedStr) -> MessageSchemaBuilder<SetPackage<S>>where
S::Package: IsUnset,
Required.
Sourcepub fn file(self, value: FixedStr) -> MessageSchemaBuilder<SetFile<S>>where
S::File: IsUnset,
pub fn file(self, value: FixedStr) -> MessageSchemaBuilder<SetFile<S>>where
S::File: IsUnset,
Required.
Sourcepub fn entries(
self,
value: Vec<MessageEntry>,
) -> MessageSchemaBuilder<SetEntries<S>>where
S::Entries: IsUnset,
pub fn entries(
self,
value: Vec<MessageEntry>,
) -> MessageSchemaBuilder<SetEntries<S>>where
S::Entries: IsUnset,
Required.
Sourcepub fn messages(
self,
value: Vec<MessageSchema>,
) -> MessageSchemaBuilder<SetMessages<S>>where
S::Messages: IsUnset,
pub fn messages(
self,
value: Vec<MessageSchema>,
) -> MessageSchemaBuilder<SetMessages<S>>where
S::Messages: IsUnset,
Required.
Sourcepub fn enums(self, value: Vec<EnumSchema>) -> MessageSchemaBuilder<SetEnums<S>>where
S::Enums: IsUnset,
pub fn enums(self, value: Vec<EnumSchema>) -> MessageSchemaBuilder<SetEnums<S>>where
S::Enums: IsUnset,
Required.
Sourcepub fn options(
self,
value: Vec<ProtoOption>,
) -> MessageSchemaBuilder<SetOptions<S>>where
S::Options: IsUnset,
pub fn options(
self,
value: Vec<ProtoOption>,
) -> MessageSchemaBuilder<SetOptions<S>>where
S::Options: IsUnset,
Required.
Sourcepub fn reserved_names(
self,
value: Vec<FixedStr>,
) -> MessageSchemaBuilder<SetReservedNames<S>>where
S::ReservedNames: IsUnset,
pub fn reserved_names(
self,
value: Vec<FixedStr>,
) -> MessageSchemaBuilder<SetReservedNames<S>>where
S::ReservedNames: IsUnset,
Required.
Sourcepub fn reserved_numbers(
self,
value: Vec<Range<i32>>,
) -> MessageSchemaBuilder<SetReservedNumbers<S>>where
S::ReservedNumbers: IsUnset,
pub fn reserved_numbers(
self,
value: Vec<Range<i32>>,
) -> MessageSchemaBuilder<SetReservedNumbers<S>>where
S::ReservedNumbers: IsUnset,
Required.
Sourcepub fn validators(
self,
value: Vec<ValidatorSchema>,
) -> MessageSchemaBuilder<SetValidators<S>>where
S::Validators: IsUnset,
pub fn validators(
self,
value: Vec<ValidatorSchema>,
) -> MessageSchemaBuilder<SetValidators<S>>where
S::Validators: IsUnset,
Required.
Sourcepub fn rust_path(self, value: FixedStr) -> MessageSchemaBuilder<SetRustPath<S>>where
S::RustPath: IsUnset,
pub fn rust_path(self, value: FixedStr) -> MessageSchemaBuilder<SetRustPath<S>>where
S::RustPath: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for MessageSchemaBuilder<S>
impl<S> RefUnwindSafe for MessageSchemaBuilder<S>
impl<S> Send for MessageSchemaBuilder<S>
impl<S> Sync for MessageSchemaBuilder<S>
impl<S> Unpin for MessageSchemaBuilder<S>
impl<S> UnsafeUnpin for MessageSchemaBuilder<S>
impl<S> UnwindSafe for MessageSchemaBuilder<S>
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Attempts to downcast this to
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Source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::RequestSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
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Change the foreground color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
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Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
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fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
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Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
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&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.