pub struct InlineEffectsUpdate {
pub effects: Vec<AudioEffect>,
pub transition_ms: f32,
}Expand description
Request to update the active effects chain inline during playback.
Fields§
§effects: Vec<AudioEffect>§transition_ms: f32Implementations§
Source§impl InlineEffectsUpdate
impl InlineEffectsUpdate
Sourcepub fn new(effects: Vec<AudioEffect>, transition_ms: f32) -> Self
pub fn new(effects: Vec<AudioEffect>, transition_ms: f32) -> Self
Create an inline effect update request.
Trait Implementations§
Source§impl Clone for InlineEffectsUpdate
impl Clone for InlineEffectsUpdate
Source§fn clone(&self) -> InlineEffectsUpdate
fn clone(&self) -> InlineEffectsUpdate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for InlineEffectsUpdate
impl !RefUnwindSafe for InlineEffectsUpdate
impl Send for InlineEffectsUpdate
impl Sync for InlineEffectsUpdate
impl Unpin for InlineEffectsUpdate
impl UnsafeUnpin for InlineEffectsUpdate
impl !UnwindSafe for InlineEffectsUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more