pub struct CompressorEffect {
pub enabled: bool,
pub settings: CompressorSettings,
/* private fields */
}Expand description
Configured compressor effect with runtime state.
Fields§
§enabled: bool§settings: CompressorSettingsImplementations§
Source§impl CompressorEffect
impl CompressorEffect
Sourcepub fn process(
&mut self,
samples: &[f32],
context: &EffectContext,
_drain: bool,
) -> Vec<f32>
pub fn process( &mut self, samples: &[f32], context: &EffectContext, _drain: bool, ) -> Vec<f32>
Sourcepub fn reset_state(&mut self)
pub fn reset_state(&mut self)
Reset any internal state held by the compressor.
Trait Implementations§
Source§impl Clone for CompressorEffect
impl Clone for CompressorEffect
Source§fn clone(&self) -> CompressorEffect
fn clone(&self) -> CompressorEffect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CompressorEffect
impl Debug for CompressorEffect
Source§impl Default for CompressorEffect
impl Default for CompressorEffect
Source§impl<'de> Deserialize<'de> for CompressorEffectwhere
CompressorEffect: Default,
impl<'de> Deserialize<'de> for CompressorEffectwhere
CompressorEffect: Default,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CompressorEffect
impl RefUnwindSafe for CompressorEffect
impl Send for CompressorEffect
impl Sync for CompressorEffect
impl Unpin for CompressorEffect
impl UnsafeUnpin for CompressorEffect
impl UnwindSafe for CompressorEffect
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more