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SequentialValueTree

Struct SequentialValueTree 

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pub struct SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree> { /* private fields */ }
Expand description

The generated value tree for a sequential state machine.

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impl<State: Clone + Debug, Transition: Clone + Debug, StateValueTree: ValueTree<Value = State>, TransitionValueTree: ValueTree<Value = Transition>> ValueTree for SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree>

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type Value = (State, Vec<Transition>, Option<Arc<Atomic<usize>>>)

The type of the value produced by this ValueTree.
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fn current(&self) -> Self::Value

Returns the current value.
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fn simplify(&mut self) -> bool

Attempts to simplify the current value. Notionally, this sets the “high” value to the current value, and the current value to a “halfway point” between high and low, rounding towards low. Read more
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fn complicate(&mut self) -> bool

Attempts to partially undo the last simplification. Notionally, this sets the “low” value to one plus the current value, and the current value to a “halfway point” between high and the new low, rounding towards low. Read more

Auto Trait Implementations§

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impl<State, Transition, StateValueTree, TransitionValueTree> Freeze for SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree>
where StateValueTree: Freeze, State: Freeze,

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impl<State, Transition, StateValueTree, TransitionValueTree> !RefUnwindSafe for SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree>

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impl<State, Transition, StateValueTree, TransitionValueTree> !Send for SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree>

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impl<State, Transition, StateValueTree, TransitionValueTree> !Sync for SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree>

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impl<State, Transition, StateValueTree, TransitionValueTree> Unpin for SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree>
where StateValueTree: Unpin, State: Unpin, TransitionValueTree: Unpin, Transition: Unpin,

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impl<State, Transition, StateValueTree, TransitionValueTree> UnsafeUnpin for SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree>
where StateValueTree: UnsafeUnpin, State: UnsafeUnpin,

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impl<State, Transition, StateValueTree, TransitionValueTree> !UnwindSafe for SequentialValueTree<State, Transition, StateValueTree, TransitionValueTree>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V