pub struct Settlement {Show 15 fields
pub id: u32,
pub name: String,
pub grid_x: usize,
pub grid_y: usize,
pub size: SettlementSize,
pub population: usize,
pub buildings: Vec<Building>,
pub roads: Vec<Road>,
pub biome: Biome,
pub near_river: bool,
pub near_coast: bool,
pub owner_civ: Option<u32>,
pub founded_year: i32,
pub resources: f32,
pub defense: f32,
}Expand description
A complete settlement.
Fields§
§id: u32§name: String§grid_x: usize§grid_y: usize§size: SettlementSize§population: usize§buildings: Vec<Building>§roads: Vec<Road>§biome: Biome§near_river: bool§near_coast: bool§owner_civ: Option<u32>Civilization ID that owns this settlement.
founded_year: i32Founding year.
resources: f32Resource score.
defense: f32Defense score.
Trait Implementations§
Source§impl Clone for Settlement
impl Clone for Settlement
Source§fn clone(&self) -> Settlement
fn clone(&self) -> Settlement
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for Settlement
impl RefUnwindSafe for Settlement
impl Send for Settlement
impl Sync for Settlement
impl Unpin for Settlement
impl UnsafeUnpin for Settlement
impl UnwindSafe for Settlement
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.