pub fn place(
heightmap: &Grid2D,
biome_map: &BiomeMap,
rivers: &RiverNetwork,
max_settlements: usize,
rng: &mut Rng,
) -> Vec<Settlement>Expand description
Place settlements on the map.
pub fn place(
heightmap: &Grid2D,
biome_map: &BiomeMap,
rivers: &RiverNetwork,
max_settlements: usize,
rng: &mut Rng,
) -> Vec<Settlement>Place settlements on the map.