pub struct DrawCall {
pub pipeline: PipelineHandle,
pub vertex_buffer: BufferHandle,
pub index_buffer: Option<BufferHandle>,
pub vertex_count: u32,
pub index_count: u32,
pub instance_buffer: Option<BufferHandle>,
pub instance_count: u32,
pub uniforms: Vec<UniformBlock>,
}Expand description
A single draw call to execute within a render pass.
Fields§
§pipeline: PipelineHandle§vertex_buffer: BufferHandle§index_buffer: Option<BufferHandle>§vertex_count: u32§index_count: u32§instance_buffer: Option<BufferHandle>§instance_count: u32§uniforms: Vec<UniformBlock>Implementations§
Source§impl DrawCall
impl DrawCall
pub fn new( pipeline: PipelineHandle, vertex_buffer: BufferHandle, vertex_count: u32, ) -> Self
pub fn with_instances(self, buffer: BufferHandle, count: u32) -> Self
pub fn with_index_buffer(self, buffer: BufferHandle, count: u32) -> Self
pub fn with_uniform(self, block: UniformBlock) -> Self
Trait Implementations§
Auto Trait Implementations§
impl Freeze for DrawCall
impl RefUnwindSafe for DrawCall
impl Send for DrawCall
impl Sync for DrawCall
impl Unpin for DrawCall
impl UnsafeUnpin for DrawCall
impl UnwindSafe for DrawCall
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