pub struct HeadlessRenderer {
pub width: u32,
pub height: u32,
/* private fields */
}Expand description
Off-screen renderer that produces pixel buffers.
Fields§
§width: u32§height: u32Implementations§
Source§impl HeadlessRenderer
impl HeadlessRenderer
pub fn new(width: u32, height: u32) -> Self
pub fn with_backend( width: u32, height: u32, backend: Box<dyn BackendContext>, ) -> Self
Sourcepub fn render_to_buffer(
&mut self,
scene: &SceneDesc,
camera: &CameraDesc,
) -> Vec<u8> ⓘ
pub fn render_to_buffer( &mut self, scene: &SceneDesc, camera: &CameraDesc, ) -> Vec<u8> ⓘ
Render a scene to an RGBA pixel buffer.
Sourcepub fn render_to_png(
&mut self,
scene: &SceneDesc,
camera: &CameraDesc,
path: &str,
)
pub fn render_to_png( &mut self, scene: &SceneDesc, camera: &CameraDesc, path: &str, )
Render to a file. Writes raw RGBA pixel data with a minimal uncompressed BMP-like header (since we don’t depend on image crates).
Sourcepub fn renderer(&self) -> &MultiBackendRenderer
pub fn renderer(&self) -> &MultiBackendRenderer
Access the inner renderer.
pub fn renderer_mut(&mut self) -> &mut MultiBackendRenderer
Auto Trait Implementations§
impl Freeze for HeadlessRenderer
impl !RefUnwindSafe for HeadlessRenderer
impl Send for HeadlessRenderer
impl Sync for HeadlessRenderer
impl Unpin for HeadlessRenderer
impl UnsafeUnpin for HeadlessRenderer
impl !UnwindSafe for HeadlessRenderer
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T: ?Sized,
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