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HeadlessRenderer

Struct HeadlessRenderer 

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pub struct HeadlessRenderer {
    pub width: u32,
    pub height: u32,
    /* private fields */
}
Expand description

Off-screen renderer that produces pixel buffers.

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§width: u32§height: u32

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impl HeadlessRenderer

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pub fn new(width: u32, height: u32) -> Self

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pub fn with_backend( width: u32, height: u32, backend: Box<dyn BackendContext>, ) -> Self

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pub fn render_to_buffer( &mut self, scene: &SceneDesc, camera: &CameraDesc, ) -> Vec<u8>

Render a scene to an RGBA pixel buffer.

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pub fn render_to_png( &mut self, scene: &SceneDesc, camera: &CameraDesc, path: &str, )

Render to a file. Writes raw RGBA pixel data with a minimal uncompressed BMP-like header (since we don’t depend on image crates).

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pub fn resize(&mut self, width: u32, height: u32)

Resize the render targets.

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pub fn renderer(&self) -> &MultiBackendRenderer

Access the inner renderer.

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pub fn renderer_mut(&mut self) -> &mut MultiBackendRenderer

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