pub struct BatchRenderer { /* private fields */ }Expand description
Render multiple scenes in sequence, collecting results.
Implementations§
Source§impl BatchRenderer
impl BatchRenderer
pub fn new(width: u32, height: u32) -> Self
Sourcepub fn render_all(
&mut self,
scenes: &[SceneDesc],
camera: &CameraDesc,
) -> Vec<Vec<u8>>
pub fn render_all( &mut self, scenes: &[SceneDesc], camera: &CameraDesc, ) -> Vec<Vec<u8>>
Render all scenes and return pixel buffers.
Sourcepub fn render_all_to_files(
&mut self,
scenes: &[SceneDesc],
camera: &CameraDesc,
path_prefix: &str,
)
pub fn render_all_to_files( &mut self, scenes: &[SceneDesc], camera: &CameraDesc, path_prefix: &str, )
Render all scenes and save to files (path_prefix + index + “.tga”).
Auto Trait Implementations§
impl Freeze for BatchRenderer
impl !RefUnwindSafe for BatchRenderer
impl Send for BatchRenderer
impl Sync for BatchRenderer
impl Unpin for BatchRenderer
impl UnsafeUnpin for BatchRenderer
impl !UnwindSafe for BatchRenderer
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