pub struct ComputePipeline {
pub shader: ShaderHandle,
pub bind_group_layout: BindGroupLayout,
pub workgroup_size: [u32; 3],
pub handle: ComputePipelineHandle,
}Expand description
A compute pipeline ready for dispatch.
Fields§
§shader: ShaderHandle§bind_group_layout: BindGroupLayout§workgroup_size: [u32; 3]§handle: ComputePipelineHandleTrait Implementations§
Source§impl Clone for ComputePipeline
impl Clone for ComputePipeline
Source§fn clone(&self) -> ComputePipeline
fn clone(&self) -> ComputePipeline
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ComputePipeline
impl RefUnwindSafe for ComputePipeline
impl Send for ComputePipeline
impl Sync for ComputePipeline
impl Unpin for ComputePipeline
impl UnsafeUnpin for ComputePipeline
impl UnwindSafe for ComputePipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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