pub struct RenderPipelineDesc {
pub vertex: ShaderHandle,
pub fragment: ShaderHandle,
pub vertex_layout: Vec<VertexBufferLayout>,
pub color_targets: Vec<ColorTargetState>,
pub depth_stencil: Option<DepthStencilState>,
}Expand description
Describes a render pipeline.
Fields§
§vertex: ShaderHandle§fragment: ShaderHandle§vertex_layout: Vec<VertexBufferLayout>§color_targets: Vec<ColorTargetState>§depth_stencil: Option<DepthStencilState>Trait Implementations§
Source§impl Clone for RenderPipelineDesc
impl Clone for RenderPipelineDesc
Source§fn clone(&self) -> RenderPipelineDesc
fn clone(&self) -> RenderPipelineDesc
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RenderPipelineDesc
impl RefUnwindSafe for RenderPipelineDesc
impl Send for RenderPipelineDesc
impl Sync for RenderPipelineDesc
impl Unpin for RenderPipelineDesc
impl UnsafeUnpin for RenderPipelineDesc
impl UnwindSafe for RenderPipelineDesc
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn as_any(&self) -> &(dyn Any + 'static)
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