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PrecipitationSystem

Struct PrecipitationSystem 

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pub struct PrecipitationSystem {
Show 14 fields pub config: PrecipitationConfig, pub droplets: Vec<Droplet>, pub rain_bands: Vec<RainBand>, pub surface: SurfaceAccumulation, pub puddles: Vec<Puddle>, pub snowpacks: HashMap<(i32, i32), Snowpack>, pub ice_sheets: HashMap<(i32, i32), IceSheet>, pub hailstones: Vec<HailStone>, pub sleet_particles: Vec<SleetParticle>, pub thunder_cells: Vec<ThunderCell>, pub events: Vec<PrecipitationEvent>, pub dominant_kind: PrecipitationType, pub global_intensity: f32, pub total_precip_m: f32, /* private fields */
}
Expand description

The main precipitation simulation state.

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§config: PrecipitationConfig§droplets: Vec<Droplet>§rain_bands: Vec<RainBand>§surface: SurfaceAccumulation§puddles: Vec<Puddle>§snowpacks: HashMap<(i32, i32), Snowpack>§ice_sheets: HashMap<(i32, i32), IceSheet>§hailstones: Vec<HailStone>§sleet_particles: Vec<SleetParticle>§thunder_cells: Vec<ThunderCell>§events: Vec<PrecipitationEvent>§dominant_kind: PrecipitationType§global_intensity: f32§total_precip_m: f32

Total precipitation fallen (m water equivalent).

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impl PrecipitationSystem

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pub fn new() -> Self

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pub fn with_config(config: PrecipitationConfig) -> Self

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pub fn tick( &mut self, dt: f32, temp_c: f32, humidity: f32, wind: Vec3, pressure_pa: f32, )

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pub fn intensity_at(&self, x: f32, z: f32) -> f32

Total precipitation intensity (0–1) at world position.

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pub fn dominant_type(&self) -> PrecipitationType

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pub fn nearest_thunder_cell( &self, x: f32, z: f32, max_dist: f32, ) -> Option<&ThunderCell>

Return the nearest thunder cell if within range.

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pub fn trigger_event( &mut self, kind: PrecipitationType, intensity: f32, duration_s: f32, cx: f32, cz: f32, radius: f32, )

Manually trigger a precipitation event.

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pub fn snow_depth_at(&self, x: f32, z: f32) -> f32

How much snow (m depth) is at world position.

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pub fn ice_thickness_at(&self, x: f32, z: f32) -> f32

How much ice (m thickness) is at world position.

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pub fn water_depth_at(&self, x: f32, z: f32) -> f32

How much water (m depth) is at world position.

Trait Implementations§

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impl Clone for PrecipitationSystem

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fn clone(&self) -> PrecipitationSystem

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PrecipitationSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PrecipitationSystem

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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