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EmitterShape

Enum EmitterShape 

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pub enum EmitterShape {
    Point,
    Line {
        start: Vec3,
        end: Vec3,
        endpoints_only: bool,
    },
    Box {
        half_extents: Vec3,
        surface_only: bool,
    },
    Sphere {
        radius: f32,
        inner_radius: f32,
        hemisphere: bool,
    },
    Disc {
        radius: f32,
        inner_radius: f32,
        arc_degrees: f32,
    },
    Cone {
        angle_degrees: f32,
        height: f32,
        base_radius: f32,
    },
    Torus {
        major_radius: f32,
        minor_radius: f32,
    },
    MeshSurface {
        vertices: Vec<Vec3>,
        normals: Vec<Vec3>,
        area_weights: Vec<f32>,
        volume_fill: bool,
    },
}
Expand description

The geometric shape from which particles are born.

Variants§

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Point

Single world-space point.

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Line

Line segment from start to end; particles spawn at random positions along it.

Fields

§start: Vec3
§end: Vec3
§endpoints_only: bool

If true, emit only from the two end points alternately.

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Box

Rectangular box volume.

Fields

§half_extents: Vec3
§surface_only: bool

Spawn only on the surface of the box, not the interior.

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Sphere

Sphere or hemisphere.

Fields

§radius: f32
§inner_radius: f32
§hemisphere: bool
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Disc

Circle / disc in the XZ plane.

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§radius: f32
§inner_radius: f32
§arc_degrees: f32
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Cone

Cone opening along +Y.

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§angle_degrees: f32
§height: f32
§base_radius: f32
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Torus

Torus (donut) in the XZ plane.

Fields

§major_radius: f32
§minor_radius: f32
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MeshSurface

Triangle mesh surface — particles spawn at random barycentric coords on random triangles.

Fields

§vertices: Vec<Vec3>

Flat list of triangle vertices, groups of 3.

§normals: Vec<Vec3>

Per-vertex normals; must match vertices length.

§area_weights: Vec<f32>

Cumulative area weights for importance sampling.

§volume_fill: bool

Emit from inner volume using centroid + random offset.

Implementations§

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impl EmitterShape

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pub fn sample(&self, rng: &mut u64) -> (Vec3, Vec3)

Sample a position and outward normal from this shape using a simple LCG state.

Trait Implementations§

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impl Clone for EmitterShape

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fn clone(&self) -> EmitterShape

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EmitterShape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn from_sample_(s: S) -> S

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fn to_sample_(self) -> U

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