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UiContext

Struct UiContext 

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pub struct UiContext {
Show 15 fields pub states: HashMap<UiId, WidgetStateRetained>, pub focused_id: Option<UiId>, pub hovered_id: Option<UiId>, pub active_id: Option<UiId>, pub events: Vec<InputEvent>, pub draw_cmds: Vec<DrawCmd>, pub mouse_x: f32, pub mouse_y: f32, pub mouse_down: bool, pub mouse_just_pressed: bool, pub mouse_just_released: bool, pub typed_chars: Vec<char>, pub viewport_w: f32, pub viewport_h: f32, pub animators: HashMap<UiId, Animator>, /* private fields */
}

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§states: HashMap<UiId, WidgetStateRetained>§focused_id: Option<UiId>§hovered_id: Option<UiId>§active_id: Option<UiId>§events: Vec<InputEvent>§draw_cmds: Vec<DrawCmd>§mouse_x: f32§mouse_y: f32§mouse_down: bool§mouse_just_pressed: bool§mouse_just_released: bool§typed_chars: Vec<char>§viewport_w: f32§viewport_h: f32§animators: HashMap<UiId, Animator>

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impl UiContext

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pub fn new(vw: f32, vh: f32) -> Self

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pub fn push_event(&mut self, event: InputEvent)

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pub fn begin_frame(&mut self)

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pub fn end_frame(&mut self) -> Vec<DrawCmd>

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pub fn key_pressed(&self, key: KeyCode) -> bool

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pub fn key_held(&self, key: KeyCode) -> bool

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pub fn shift(&self) -> bool

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pub fn ctrl(&self) -> bool

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pub fn alt(&self) -> bool

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pub fn push_layout(&mut self, rect: Rect)

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pub fn pop_layout(&mut self) -> Option<Rect>

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pub fn current_layout(&self) -> Rect

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pub fn get_state(&mut self, id: UiId) -> &mut WidgetStateRetained

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pub fn is_hovered(&self, rect: &Rect) -> bool

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pub fn is_focused(&self, id: UiId) -> bool

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pub fn set_focus(&mut self, id: UiId)

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pub fn clear_focus(&mut self)

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pub fn emit(&mut self, cmd: DrawCmd)

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pub fn push_scissor(&mut self, rect: Rect)

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pub fn pop_scissor(&mut self)

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pub fn fill_rect(&mut self, rect: Rect, color: Color)

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pub fn rounded_rect(&mut self, rect: Rect, radius: f32, color: Color)

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pub fn text(&mut self, s: &str, x: f32, y: f32, font_size: f32, color: Color)

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pub fn line( &mut self, x0: f32, y0: f32, x1: f32, y1: f32, color: Color, width: f32, )

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pub fn animator(&mut self, id: UiId) -> &mut Animator

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pub fn tick_animators(&mut self, dt: f32)

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