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ToroidalRenderer

Struct ToroidalRenderer 

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pub struct ToroidalRenderer {
    pub space: ToroidalSpace,
}
Expand description

Handles rendering objects near toroidal boundaries by duplicating them.

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§space: ToroidalSpace

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impl ToroidalRenderer

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pub fn new(space: ToroidalSpace) -> Self

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pub fn visible_positions(&self, positions: &[Vec2], margin: f32) -> Vec<Vec2>

Given a list of entity positions, return all positions that should be rendered, including ghost copies near boundaries. margin is how far from the edge to start duplicating.

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