pub struct TerrainConfig {
pub chunk_size: usize,
pub view_distance: usize,
pub lod_levels: usize,
pub seed: u64,
}Expand description
Top-level configuration for the terrain system.
Fields§
§chunk_size: usizeSize of each chunk in terrain cells (e.g. 64, 128, 256).
view_distance: usizeNumber of chunks visible in each direction from the camera.
lod_levels: usizeNumber of LOD levels (1 = no LOD, 4 = aggressive).
seed: u64World generation seed.
Implementations§
Trait Implementations§
Source§impl Clone for TerrainConfig
impl Clone for TerrainConfig
Source§fn clone(&self) -> TerrainConfig
fn clone(&self) -> TerrainConfig
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TerrainConfig
impl Debug for TerrainConfig
Auto Trait Implementations§
impl Freeze for TerrainConfig
impl RefUnwindSafe for TerrainConfig
impl Send for TerrainConfig
impl Sync for TerrainConfig
impl Unpin for TerrainConfig
impl UnsafeUnpin for TerrainConfig
impl UnwindSafe for TerrainConfig
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.