pub struct FractalNoise;Expand description
Generates terrain using layered (fractal) gradient noise.
Implementations§
Source§impl FractalNoise
impl FractalNoise
Sourcepub fn generate(
width: usize,
height: usize,
octaves: usize,
lacunarity: f32,
persistence: f32,
scale: f32,
seed: u64,
) -> HeightMap
pub fn generate( width: usize, height: usize, octaves: usize, lacunarity: f32, persistence: f32, scale: f32, seed: u64, ) -> HeightMap
Generate a heightmap.
octaves: number of noise layers (4–8 typical)lacunarity: frequency multiplier per octave (2.0 typical)persistence: amplitude multiplier per octave (0.5 typical)scale: overall frequency scale
Auto Trait Implementations§
impl Freeze for FractalNoise
impl RefUnwindSafe for FractalNoise
impl Send for FractalNoise
impl Sync for FractalNoise
impl Unpin for FractalNoise
impl UnsafeUnpin for FractalNoise
impl UnwindSafe for FractalNoise
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