pub struct TerrainMesh {
pub vertices: Vec<[f32; 3]>,
pub normals: Vec<[f32; 3]>,
pub indices: Vec<u32>,
}Expand description
A simple triangle mesh generated from a heightmap.
Fields§
§vertices: Vec<[f32; 3]>§normals: Vec<[f32; 3]>§indices: Vec<u32>Trait Implementations§
Source§impl Clone for TerrainMesh
impl Clone for TerrainMesh
Source§fn clone(&self) -> TerrainMesh
fn clone(&self) -> TerrainMesh
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for TerrainMesh
impl RefUnwindSafe for TerrainMesh
impl Send for TerrainMesh
impl Sync for TerrainMesh
impl Unpin for TerrainMesh
impl UnsafeUnpin for TerrainMesh
impl UnwindSafe for TerrainMesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.