pub struct LodScheduler {
pub lod_distances: Vec<f32>,
}Expand description
Determines which LOD level a chunk should be rendered at.
Fields§
§lod_distances: Vec<f32>Distance thresholds for each LOD level.
lod_distances[0] = max distance for LOD 0 (highest detail).
Implementations§
Auto Trait Implementations§
impl Freeze for LodScheduler
impl RefUnwindSafe for LodScheduler
impl Send for LodScheduler
impl Sync for LodScheduler
impl Unpin for LodScheduler
impl UnsafeUnpin for LodScheduler
impl UnwindSafe for LodScheduler
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