pub struct BiomeTransitionMap {
pub width: usize,
pub height: usize,
pub transitions: Vec<f32>,
}Expand description
A map where each cell stores the blend factor between its biome and its neighbors.
Fields§
§width: usize§height: usize§transitions: Vec<f32>0 = pure biome, 1 = at a transition boundary.
Implementations§
Trait Implementations§
Source§impl Clone for BiomeTransitionMap
impl Clone for BiomeTransitionMap
Source§fn clone(&self) -> BiomeTransitionMap
fn clone(&self) -> BiomeTransitionMap
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for BiomeTransitionMap
impl RefUnwindSafe for BiomeTransitionMap
impl Send for BiomeTransitionMap
impl Sync for BiomeTransitionMap
impl Unpin for BiomeTransitionMap
impl UnsafeUnpin for BiomeTransitionMap
impl UnwindSafe for BiomeTransitionMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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