pub struct BlendedSurface<A: Surface, B: Surface> {
pub surface_a: A,
pub surface_b: B,
pub blend_fn: Box<dyn Fn(f32, f32) -> f32 + Send + Sync>,
}Expand description
Compose two surfaces by blending them with a weight function.
Fields§
§surface_a: A§surface_b: B§blend_fn: Box<dyn Fn(f32, f32) -> f32 + Send + Sync>Implementations§
Trait Implementations§
Source§impl<A: Surface, B: Surface> Surface for BlendedSurface<A, B>
impl<A: Surface, B: Surface> Surface for BlendedSurface<A, B>
Source§fn normal(&self, u: f32, v: f32) -> Vec3
fn normal(&self, u: f32, v: f32) -> Vec3
Compute the surface normal at parameter (u, v).
Default implementation uses central differences.
Source§fn tangent_u(&self, u: f32, v: f32) -> Vec3
fn tangent_u(&self, u: f32, v: f32) -> Vec3
Compute the partial derivative with respect to u at (u, v).
Auto Trait Implementations§
impl<A, B> Freeze for BlendedSurface<A, B>
impl<A, B> !RefUnwindSafe for BlendedSurface<A, B>
impl<A, B> Send for BlendedSurface<A, B>
impl<A, B> Sync for BlendedSurface<A, B>
impl<A, B> Unpin for BlendedSurface<A, B>
impl<A, B> UnsafeUnpin for BlendedSurface<A, B>where
A: UnsafeUnpin,
B: UnsafeUnpin,
impl<A, B> !UnwindSafe for BlendedSurface<A, B>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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