pub struct HeightFieldChunk {
pub coord: ChunkCoord,
pub surface: HeightFieldSurface,
pub lod: LodLevel,
pub cached_indices: Vec<[u32; 3]>,
}Expand description
A single terrain chunk.
Fields§
§coord: ChunkCoord§surface: HeightFieldSurface§lod: LodLevel§cached_indices: Vec<[u32; 3]>Cached indices at the current LOD level.
Implementations§
Source§impl HeightFieldChunk
impl HeightFieldChunk
Sourcepub fn new(
coord: ChunkCoord,
noise: &NoiseSource,
chunk_size: f32,
resolution: usize,
) -> Self
pub fn new( coord: ChunkCoord, noise: &NoiseSource, chunk_size: f32, resolution: usize, ) -> Self
Create a new chunk at the given coordinate.
Sourcepub fn update_lod(&mut self, new_lod: LodLevel)
pub fn update_lod(&mut self, new_lod: LodLevel)
Update the LOD level and regenerate indices if changed.
Auto Trait Implementations§
impl Freeze for HeightFieldChunk
impl RefUnwindSafe for HeightFieldChunk
impl Send for HeightFieldChunk
impl Sync for HeightFieldChunk
impl Unpin for HeightFieldChunk
impl UnsafeUnpin for HeightFieldChunk
impl UnwindSafe for HeightFieldChunk
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