Skip to main content

ProofEngine

Struct ProofEngine 

Source
pub struct ProofEngine {
    pub config: EngineConfig,
    pub scene: SceneGraph,
    pub camera: ProofCamera,
    pub input: InputState,
    pub audio: Option<AudioEngine>,
    /* private fields */
}
Expand description

The main engine struct. Create once, run forever.

Fields§

§config: EngineConfig§scene: SceneGraph§camera: ProofCamera§input: InputState§audio: Option<AudioEngine>

Optional audio engine — None if no output device is available.

Implementations§

Source§

impl ProofEngine

Source

pub fn run_game<G: ProofGame>(game: G)

Run the engine with a ProofGame implementation.

This is the preferred entry point for games that implement ProofGame. It calls on_start(), runs the game loop calling update() each frame, then calls on_stop() on clean exit.

use proof_engine::prelude::*;
use proof_engine::integration::ProofGame;

struct MyGame;
impl ProofGame for MyGame {
    fn title(&self) -> &str { "My Game" }
    fn update(&mut self, _engine: &mut ProofEngine, _dt: f32) {}
}

ProofEngine::run_game(MyGame);
Source§

impl ProofEngine

Source

pub fn dispatch(&mut self, event: GameEvent)

Dispatch a GameEvent to the appropriate engine subsystem.

This is the primary integration point — chaos-rpg-core can queue events each frame and the engine handles the visual/audio response.

Source§

impl ProofEngine

Source

pub fn new(config: EngineConfig) -> Self

Source

pub fn emit_audio(&self, event: AudioEvent)

Send an audio event. No-op if audio is unavailable.

Source

pub fn run<F>(&mut self, update: F)
where F: FnMut(&mut ProofEngine, f32),

Run the engine. Calls update every frame with elapsed seconds. Blocks until the window is closed.

Source

pub fn run_with_overlay<F>(&mut self, update: F)
where F: FnMut(&mut ProofEngine, f32, &Context),

Run the engine with an overlay callback. The overlay callback receives the glow GL context reference and is called AFTER scene rendering but BEFORE buffer swap — perfect for egui.

Source

pub fn add_field(&mut self, field: ForceField) -> FieldId

Add a force field to the scene.

Source

pub fn remove_field(&mut self, id: FieldId)

Remove a force field.

Source

pub fn spawn_glyph(&mut self, glyph: Glyph) -> GlyphId

Spawn a glyph into the scene.

Source

pub fn spawn_entity(&mut self, entity: AmorphousEntity) -> EntityId

Spawn an amorphous entity, creating its formation glyphs.

Source

pub fn emit_particles(&mut self, emitter: EmitterPreset, origin: Vec3)

Emit a burst of particles at a position.

Source

pub fn add_trauma(&mut self, amount: f32)

Apply trauma (screen shake). 0.0 = none, 1.0 = maximum.

Source§

impl ProofEngine

Request quit on next frame.

Source

pub fn request_quit(&mut self)

Source

pub fn gl(&self) -> Option<&Context>

Get a reference to the glow GL context (for egui integration). Returns None if the pipeline hasn’t been initialized yet.

Source

pub fn window(&self) -> Option<&Window>

Get the window reference (for egui-winit event processing).

Source

pub fn window_size(&self) -> (u32, u32)

Get the current window size in pixels.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,