pub struct MarkovChainRenderer {
pub node_character: char,
pub edge_character: char,
pub node_color: [f32; 4],
pub edge_color: [f32; 4],
pub radius: f32,
}Expand description
Render Markov chain states as nodes and transitions as weighted edges.
Fields§
§node_character: char§edge_character: char§node_color: [f32; 4]§edge_color: [f32; 4]§radius: f32Implementations§
Source§impl MarkovChainRenderer
impl MarkovChainRenderer
pub fn new() -> Self
Sourcepub fn render(&self, chain: &MarkovChain) -> Vec<(Vec2, char, [f32; 4])>
pub fn render(&self, chain: &MarkovChain) -> Vec<(Vec2, char, [f32; 4])>
Arrange states in a circle and generate glyphs.
Sourcepub fn render_trajectory(
&self,
chain: &MarkovChain,
trajectory: &[usize],
) -> Vec<(Vec2, char, [f32; 4])>
pub fn render_trajectory( &self, chain: &MarkovChain, trajectory: &[usize], ) -> Vec<(Vec2, char, [f32; 4])>
Render a trajectory as a sequence of highlighted states over time.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for MarkovChainRenderer
impl RefUnwindSafe for MarkovChainRenderer
impl Send for MarkovChainRenderer
impl Sync for MarkovChainRenderer
impl Unpin for MarkovChainRenderer
impl UnsafeUnpin for MarkovChainRenderer
impl UnwindSafe for MarkovChainRenderer
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