pub struct CompiledShader {
pub fragment_source: String,
pub vertex_source: String,
pub uniforms: Vec<UniformDecl>,
pub varyings: Vec<VaryingDecl>,
pub instruction_count: u32,
pub sampler_count: u32,
pub live_node_count: usize,
pub topology_hash: u64,
pub node_order: Vec<NodeId>,
pub output_var_map: HashMap<(u64, usize), String>,
}Expand description
The result of compiling a shader graph.
Fields§
§fragment_source: StringThe generated GLSL fragment shader source.
vertex_source: StringThe generated GLSL vertex shader source (boilerplate).
uniforms: Vec<UniformDecl>All uniform declarations needed.
varyings: Vec<VaryingDecl>All varying declarations needed.
instruction_count: u32Estimated total instruction count.
sampler_count: u32Number of texture samplers used.
live_node_count: usizeNumber of nodes after dead-node elimination.
topology_hash: u64Topology hash for caching.
node_order: Vec<NodeId>Nodes in topological order after all optimizations.
output_var_map: HashMap<(u64, usize), String>Map from node output (node_id, socket_index) to GLSL variable name.
Trait Implementations§
Source§impl Clone for CompiledShader
impl Clone for CompiledShader
Source§fn clone(&self) -> CompiledShader
fn clone(&self) -> CompiledShader
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CompiledShader
impl RefUnwindSafe for CompiledShader
impl Send for CompiledShader
impl Sync for CompiledShader
impl Unpin for CompiledShader
impl UnsafeUnpin for CompiledShader
impl UnwindSafe for CompiledShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.