pub struct UnlockRegistry { /* private fields */ }Expand description
Registry of all unlockables.
Implementations§
Source§impl UnlockRegistry
impl UnlockRegistry
pub fn new() -> Self
pub fn register(&mut self, item: Unlockable)
pub fn unlock(&mut self, id: &str) -> bool
pub fn is_unlocked(&self, id: &str) -> bool
Sourcepub fn check_and_unlock(
&mut self,
stats: &StatisticsRecord,
player_level: u32,
) -> Vec<String>
pub fn check_and_unlock( &mut self, stats: &StatisticsRecord, player_level: u32, ) -> Vec<String>
Check conditions against current stats and auto-unlock anything that qualifies.
pub fn visible_items(&self) -> Vec<&Unlockable>
pub fn all_items(&self) -> Vec<&Unlockable>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UnlockRegistry
impl RefUnwindSafe for UnlockRegistry
impl Send for UnlockRegistry
impl Sync for UnlockRegistry
impl Unpin for UnlockRegistry
impl UnsafeUnpin for UnlockRegistry
impl UnwindSafe for UnlockRegistry
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T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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