pub struct ToneMappingPass {
pub operator: ToneMapOperator,
pub exposure: f32,
pub gamma: f32,
pub auto_exposure: bool,
pub adaptation_speed: f32,
pub min_luminance: f32,
pub max_luminance: f32,
}Expand description
HDR to LDR tone mapping with auto-exposure.
Fields§
§operator: ToneMapOperator§exposure: f32§gamma: f32§auto_exposure: bool§adaptation_speed: f32§min_luminance: f32§max_luminance: f32Implementations§
Source§impl ToneMappingPass
impl ToneMappingPass
pub fn new() -> Self
pub fn register( &self, builder: &mut RenderGraphBuilder, hdr_color: ResourceHandle, bloom: ResourceHandle, ldr_color: ResourceHandle, )
Trait Implementations§
Source§impl BuiltinPass for ToneMappingPass
impl BuiltinPass for ToneMappingPass
Source§fn input_names(&self) -> Vec<&str>
fn input_names(&self) -> Vec<&str>
Names of resources this pass reads.
Source§fn output_names(&self) -> Vec<&str>
fn output_names(&self) -> Vec<&str>
Names of resources this pass writes.
Source§fn execute(&self, ctx: &PassContext)
fn execute(&self, ctx: &PassContext)
Execute the pass (simulated rendering logic).
Source§fn queue_affinity(&self) -> QueueAffinity
fn queue_affinity(&self) -> QueueAffinity
Queue affinity.
Source§fn condition(&self) -> PassCondition
fn condition(&self) -> PassCondition
Optional condition for this pass.
Source§fn resolution_scale(&self) -> ResolutionScale
fn resolution_scale(&self) -> ResolutionScale
Resolution scale for this pass.
Auto Trait Implementations§
impl Freeze for ToneMappingPass
impl RefUnwindSafe for ToneMappingPass
impl Send for ToneMappingPass
impl Sync for ToneMappingPass
impl Unpin for ToneMappingPass
impl UnsafeUnpin for ToneMappingPass
impl UnwindSafe for ToneMappingPass
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T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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