pub struct SSAOPass {
pub kernel_size: u32,
pub radius: f32,
pub bias: f32,
pub intensity: f32,
pub blur_passes: u32,
pub noise_texture_size: u32,
}Expand description
Screen-Space Ambient Occlusion, typically at half or quarter resolution.
Fields§
§kernel_size: u32§radius: f32§bias: f32§intensity: f32§blur_passes: u32§noise_texture_size: u32Implementations§
Source§impl SSAOPass
impl SSAOPass
pub fn new() -> Self
pub fn register( &self, builder: &mut RenderGraphBuilder, depth: ResourceHandle, normal: ResourceHandle, ssao_out: ResourceHandle, )
Trait Implementations§
Source§impl BuiltinPass for SSAOPass
impl BuiltinPass for SSAOPass
Source§fn queue_affinity(&self) -> QueueAffinity
fn queue_affinity(&self) -> QueueAffinity
Queue affinity.
Source§fn input_names(&self) -> Vec<&str>
fn input_names(&self) -> Vec<&str>
Names of resources this pass reads.
Source§fn output_names(&self) -> Vec<&str>
fn output_names(&self) -> Vec<&str>
Names of resources this pass writes.
Source§fn resolution_scale(&self) -> ResolutionScale
fn resolution_scale(&self) -> ResolutionScale
Resolution scale for this pass.
Source§fn condition(&self) -> PassCondition
fn condition(&self) -> PassCondition
Optional condition for this pass.
Source§fn execute(&self, ctx: &PassContext)
fn execute(&self, ctx: &PassContext)
Execute the pass (simulated rendering logic).
Auto Trait Implementations§
impl Freeze for SSAOPass
impl RefUnwindSafe for SSAOPass
impl Send for SSAOPass
impl Sync for SSAOPass
impl Unpin for SSAOPass
impl UnsafeUnpin for SSAOPass
impl UnwindSafe for SSAOPass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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