pub struct GBufferPass {
pub write_velocity: bool,
pub write_emissive: bool,
}Expand description
Fills the G-Buffer with albedo, normal, roughness/metallic, and velocity.
Fields§
§write_velocity: bool§write_emissive: boolImplementations§
Source§impl GBufferPass
impl GBufferPass
pub fn new() -> Self
pub fn register( &self, builder: &mut RenderGraphBuilder, depth: ResourceHandle, albedo: ResourceHandle, normal: ResourceHandle, roughness_metallic: ResourceHandle, )
Trait Implementations§
Source§impl BuiltinPass for GBufferPass
impl BuiltinPass for GBufferPass
Source§fn input_names(&self) -> Vec<&str>
fn input_names(&self) -> Vec<&str>
Names of resources this pass reads.
Source§fn output_names(&self) -> Vec<&str>
fn output_names(&self) -> Vec<&str>
Names of resources this pass writes.
Source§fn execute(&self, ctx: &PassContext)
fn execute(&self, ctx: &PassContext)
Execute the pass (simulated rendering logic).
Source§fn queue_affinity(&self) -> QueueAffinity
fn queue_affinity(&self) -> QueueAffinity
Queue affinity.
Source§fn condition(&self) -> PassCondition
fn condition(&self) -> PassCondition
Optional condition for this pass.
Source§fn resolution_scale(&self) -> ResolutionScale
fn resolution_scale(&self) -> ResolutionScale
Resolution scale for this pass.
Auto Trait Implementations§
impl Freeze for GBufferPass
impl RefUnwindSafe for GBufferPass
impl Send for GBufferPass
impl Sync for GBufferPass
impl Unpin for GBufferPass
impl UnsafeUnpin for GBufferPass
impl UnwindSafe for GBufferPass
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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